Groundcover and Water

Groundcover and Water

LumenRT contains a number of ground and water materials that consist of a seamless texture map and in the case of water, some special material attributes that will convert the static water material into an animated water material inside of LumenRT. Listed below are the available groundcover and water materials which can be found in the LumenRT/assets/Image folder:

  • Water
  • Asphalt
  • Clay
  • Concrete
  • Curb
  • Dirt
  • Dunes
  • Grass
  • Moss
  • Rocks
  • RocksAndGrass
  • Sand
  • Sidewalk
  • Soil
  • Pond
  • Pool
  • Lake
  • Sea

There are two ground cover and water methods:

GroundCover(AssetName) – applies a LumenRT groundcover texture and sets up the material for post processing in LumenRT

Water(WaterName) – applies a LumenRT water texture and sets up the material for post processing in LumenRT.

Water(WaterName, Agitation) – applies a LumenRT water texture and optionally applies a wavy agitation to the surface.

String AssetName: The name of the groundcover material asset.

String WaterName: The name of the water material asset.

Bool WaterName: If true, applies a wavy agitation to the surface.

Examples:

LumenRT.GroundCover(“Soil”) – creates soil groundcover material on the shape.

LumenRT.Water(“Pool”) – applies a LumenRT pool water material.

LumenRT.Water(“Lake”,true) – applies a LumenRT lake water material with a wavy surface.

地被植物和水
LumenRT包含许多地面和水材料,由无缝纹理贴图组成,在水的情况下,一些特殊的材料属性将静态水材料转换为LumenRT内部的动画水材料。下面列出了可在LumenRT / assets / Image文件夹中找到的可用的地被和水材料:

沥青
粘土
具体
抑制
污垢
沙丘

苔藓
岩石
RocksAndGrass

人行道

池塘



有两种地面覆盖和水方法:
GroundCover(AssetName) – 应用LumenRT地被纹理并设置材料以便在LumenRT中进行后期处理
水(WaterName) – 应用LumenRT水纹理并在LumenRT中设置后处理材料。
水(WaterName,Agitation) – 采用LumenRT水纹理,并可选择对表面进行波状搅拌。
String AssetName:地被物资产资产的名称。
String WaterName:水材料资产的名称。
Bool WaterName:如果是,则对表面进行波状搅拌。
例子:
LumenRT.GroundCover(“土壤”) – 在形状上创建土壤地被覆材料。
LumenRT.Water(“池”) – 使用LumenRT池水材料。
LumenRT.Water(“Lake”,true) – 使用具有波状表面的LumenRT湖水材料。

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